New Jersey State Standards for Mathematics: Grade 3

Currently Perma-Bound only has suggested titles for grades K-8 in the Science and Social Studies areas. We are working on expanding this.

NJ.4.1 (Number and Numerical Operations) All students will develop number sense and will perform standard numerical operations and estimations on all types of numbers in a variety of ways.

4.1.3 A. Number Sense

4.1.3 A.1. Use real-life experiences, physical materials, and technology to construct meanings for numbers (unless otherwise noted, all indicators for grade 3 pertain to these sets of numbers as well).

4.1.3 A.1.a. Whole numbers through hundred thousands

4.1.3 A.1.b. Commonly used fractions (denominators of 2, 3, 4, 5, 6, 8, 10) as part of a whole, as a subset of a set, and as a location on a number line

4.1.3 A.2. Demonstrate an understanding of whole number place value concepts.

4.1.3 A.3. Identify whether any whole number is odd or even.

4.1.3 A.4. Explore the extension of the place value system to decimals through hundredths.

4.1.3 A.5. Understand the various uses of numbers.

4.1.3 A.5.a. Counting, measuring, labeling (e.g., numbers on baseball uniforms)

4.1.3 A.6. Compare and order numbers.

4.1.3 B. Numerical Operations

4.1.3 B.1. Develop the meanings of the four basic arithmetic operations by modeling and discussing a large variety of problems.

4.1.3 B.1.a. Addition and subtraction: joining, separating, comparing

4.1.3 B.1.b. Multiplication: repeated addition, area/array

4.1.3 B.1.c. Division: repeated subtraction, sharing

4.1.3 B.2. Develop proficiency with basic multiplication and division number facts using a variety of fact strategies (such as ''skip counting'' and ''repeated subtraction'').

4.1.3 B.3. Construct, use, and explain procedures for performing whole number calculations with:

4.1.3 B.3.a. Pencil-and-paper

4.1.3 B.3.b. Mental math

4.1.3 B.3.c. Calculator

4.1.3 B.4. Use efficient and accurate pencil-and-paper procedures for computation with whole numbers.

4.1.3 B.4.a. Addition of 3-digit numbers

4.1.3 B.4.b. Subtraction of 3-digit numbers

4.1.3 B.4.c. Multiplication of 2-digit numbers by 1-digit numbers

4.1.3 B.5. Count and perform simple computations with money.

4.1.3 B.5.a. Cents notation

4.1.3 B.6. Select pencil-and-paper, mental math, or a calculator as the appropriate computational method in a given situation depending on the context and numbers.

4.1.3 B.7. Check the reasonableness of results of computations.

4.1.3 C. Estimation

4.1.3 C.1. Judge without counting whether a set of objects has less than, more than, or the same number of objects as a reference set.

4.1.3 C.2. Construct and use a variety of estimation strategies (e.g., rounding and mental math) for estimating both quantities and the result of computations.

4.1.3 C.3. Recognize when an estimate is appropriate, and understand the usefulness of an estimate as distinct from an exact answer.

4.1.3 C.4. Use estimation to determine whether the result of a computation (either by calculator or by hand) is reasonable.

NJ.4.2 (Geometry and Measurement) All students will develop spatial sense and the ability to use geometric properties, relationships, and measurement to model, describe and analyze phenomena.

4.2.3 A. Geometric Properties

4.2.3 A.1. Identify and describe spatial relationships of two or more objects in space.

4.2.3 A.1.a. Direction, orientation, and perspectives (e.g., which object is on your left when you are standing here?)

4.2.3 A.1.b. Relative shapes and sizes

4.2.3 A.2. Use properties of standard three-dimensional and two-dimensional shapes to identify, classify, and describe them.

4.2.3 A.2.a. Vertex, edge, face, side, angle

4.2.3 A.2.b. 3D figures - cube, rectangular prism, sphere, cone, cylinder, and pyramid

4.2.3 A.2.c. 2D figures - square, rectangle, circle, triangle, pentagon, hexagon, octagon

4.2.3 A.3. Identify and describe relationships among two-dimensional shapes.

4.2.3 A.3.a. Same size, same shape

4.2.3 A.3.b. Lines of symmetry

4.2.3 A.4. Understand and apply concepts involving lines, angles, and circles.

4.2.3 A.4.a. Line, line segment, endpoint

4.2.3 A.5. Recognize, describe, extend, and create space-filling patterns.

4.2.3 B. Transforming Shapes

4.2.3 B.1. Describe and use geometric transformations (slide, flip, turn).

4.2.3 B.2. Investigate the occurrence of geometry in nature and art.

4.2.3 C. Coordinate Geometry

4.2.3 C.1. Locate and name points in the first quadrant on a coordinate grid.

4.2.3 D. Units of Measurement

4.2.3 D.1. Understand that everyday objects have a variety of attributes, each of which can be measured in many ways.

4.2.3 D.2. Select and use appropriate standard units of measure and measurement tools to solve real-life problems.

4.2.3 D.2.a. Length - fractions of an inch (1/4, 1/2), mile, decimeter, kilometer

4.2.3 D.2.b. Area - square inch, square centimeter

4.2.3 D.2.c. Weight - ounce

4.2.3 D.2.d. Capacity - fluid ounce, cup, gallon, milliliter

4.2.3 D.3. Incorporate estimation in measurement activities (e.g., estimate before measuring).

4.2.3 E. Measuring Geometric Objects

4.2.3 E.1. Determine the area of simple two-dimensional shapes on a square grid.

4.2.3 E.2. Determine the perimeter of simple shapes by measuring all of the sides.

4.2.3 E.3. Measure and compare the volume of three-dimensional objects using materials such as rice or cubes.

NJ.4.3 (Patterns and Algebra) All students will represent and analyze relationships among variable quantities and solve problems involving patterns, functions, and algebraic concepts and processes.

4.3.3 A. Patterns

4.3.3 A.1. Recognize, describe, extend, and create patterns.

4.3.3 A.1.a. Descriptions using words and number sentences/expressions

4.3.3 A.1.b. Whole number patterns that grow or shrink as a result of repeatedly adding, subtracting, multiplying by, or dividing by a fixed number (e.g., 5, 8, 11, . . . or 800, 400, 200, . . .)

4.3.3 B. Functions and Relationships

4.3.3 B.1. Use concrete and pictorial models to explore the basic concept of a function.

4.3.3 B.1.a. Input/output tables, T-charts

4.3.3 C. Modeling

4.3.3 C.1. Recognize and describe change in quantities.

4.3.3 C.1.a. Graphs representing change over time (e.g., temperature, height)

4.3.3 C.2. Construct and solve simple open sentences involving addition or subtraction (e.g., 3 + 6 = __, n = 15 - 3, 3 + __ = 3, 16 - c = 7).

4.3.3 D. Procedures

4.3.3 D.1. Understand and apply the properties of operations and numbers.

4.3.3 D.1.a. Commutative (e.g., 3 x 7 = 7 x 3)

4.3.3 D.1.b. Identity element for multiplication is 1 (e.g., 1 x 8 = 8)

4.3.3 D.1.c. Any number multiplied by zero is zero

4.3.3 D.2. Understand and use the concepts of equals, less than, and greater than to describe relations between numbers.

4.3.3 D.2.a. Symbols (=, <, >)

NJ.4.4 (Data Analysis, Probability, and Discrete Mathematics) All students will develop an understanding of the concepts and techniques of data analysis, probability, and discrete mathematics, and will use them to model situations, solve problems, and analyze and draw appropriate inferences from data.

4.4.3 A. Data Analysis

4.4.3 A.1. Collect, generate, organize, and display data in response to questions, claims, or curiosity.

4.4.3 A.1.a. Data collected from the classroom environment

4.4.3 A.2. Read, interpret, construct, analyze, generate questions about, and draw inferences from displays of data.

4.4.3 A.2.a. Pictograph, bar graph, table

4.4.3 B. Probability

4.4.3 B.1. Use everyday events and chance devices, such as dice, coins, and unevenly divided spinners, to explore concepts of probability.

4.4.3 B.1.a. Likely, unlikely, certain, impossible

4.4.3 B.1.b. More likely, less likely, equally likely

4.4.3 B.2. Predict probabilities in a variety of situations (e.g., given the number of items of each color in a bag, what is the probability that an item picked will have a particular color).

4.4.3 B.2.a. What students think will happen (intuitive)

4.4.3 B.2.b. Collect data and use that data to predict the probability (experimental)

4.4.3 C. Discrete Mathematics - Systematic Listing and Counting

4.4.3 C.1. Represent and classify data according to attributes, such as shape or color, and relationships.

4.4.3 C.1.a. Venn diagrams

4.4.3 C.1.b. Numerical and alphabetical order

4.4.3 C.2. Represent all possibilities for a simple counting situation in an organized way and draw conclusions from this representation.

4.4.3 C.2.a. Organized lists, charts

4.4.3 D. Discrete Mathematics - Vertex-Edge Graphs and Algorithms

4.4.3 D.1. Follow, devise, and describe practical sets of directions (e.g., to add two 2-digit numbers).

4.4.3 D.2. Explore vertex-edge graphs

4.4.3 D.2.a. Vertex, edge

4.4.3 D.2.b. Path

4.4.3 D.3. Find the smallest number of colors needed to color a map.

NJ.4.5 (Mathematical Processes) All students will use mathematical processes of problem solving, communication, connections, reasoning, representations, and technology to solve problems and communicate mathematical ideas.

4.5 A. Problem Solving

4.5 A.1. Learn mathematics through problem solving, inquiry, and discovery.

4.5 A.2. Solve problems that arise in mathematics and in other contexts.

4.5 A.2.a. Open-ended problems

4.5 A.2.b. Non-routine problems

4.5 A.2.c. Problems with multiple solutions

4.5 A.2.d. Problems that can be solved in several ways

4.5 A.3. Select and apply a variety of appropriate problem-solving strategies (e.g., ''try a simpler problem'' or ''make a diagram'') to solve problems.

4.5 A.4. Pose problems of various types and levels of difficulty.

4.5 A.5. Monitor their progress and reflect on the process of their problem solving activity.

4.5 B. Communication

4.5 B.1. Use communication to organize and clarify their mathematical thinking.

4.5 B.1.a. Reading and writing

4.5 B.1.b. Discussion, listening, and questioning

4.5 B.2. Communicate their mathematical thinking coherently and clearly to peers, teachers, and others, both orally and in writing.

4.5 B.3. Analyze and evaluate the mathematical thinking and strategies of others.

4.5 B.4. Use the language of mathematics to express mathematical ideas precisely.

4.5 C. Connections

4.5 C.1. Recognize recurring themes across mathematical domains (e.g., patterns in number, algebra, and geometry).

4.5 C.2. Use connections among mathematical ideas to explain concepts (e.g., two linear equations have a unique solution because the lines they represent intersect at a single point).

4.5 C.3. Recognize that mathematics is used in a variety of contexts outside of mathematics.

4.5 C.4. Apply mathematics in practical situations and in other disciplines.

4.5 C.5. Trace the development of mathematical concepts over time and across cultures (cf. world languages and social studies standards).

4.5 C.6. Understand how mathematical ideas interconnect and build on one another to produce a coherent whole.

4.5 D. Reasoning

4.5 D.1. Recognize that mathematical facts, procedures, and claims must be justified.

4.5 D.2. Use reasoning to support their mathematical conclusions and problem solutions.

4.5 D.3. Select and use various types of reasoning and methods of proof.

4.5 D.4. Rely on reasoning, rather than answer keys, teachers, or peers, to check the correctness of their problem solutions.

4.5 D.5. Make and investigate mathematical conjectures.

4.5 D.5.a. Counterexamples as a means of disproving conjectures

4.5 D.5.b. Verifying conjectures using informal reasoning or proofs.

4.5 D.6. Evaluate examples of mathematical reasoning and determine whether they are valid.

4.5 E. Representations

4.5 E.1. Create and use representations to organize, record, and communicate mathematical ideas.

4.5 E.1.a. Concrete representations (e.g., base-ten blocks or algebra tiles)

4.5 E.1.b. Pictorial representations (e.g., diagrams, charts, or tables)

4.5 E.1.c. Symbolic representations (e.g., a formula)

4.5 E.1.d. Graphical representations (e.g., a line graph)

4.5 E.2. Select, apply, and translate among mathematical representations to solve problems.

4.5 E.3. Use representations to model and interpret physical, social, and mathematical phenomena.

4.5 F. Technology

4.5 F.1. Use technology to gather, analyze, and communicate mathematical information.

4.5 F.2. Use computer spreadsheets, software, and graphing utilities to organize and display quantitative information.

4.5 F.3. Use graphing calculators and computer software to investigate properties of functions and their graphs.

4.5 F.4. Use calculators as problem-solving tools (e.g., to explore patterns, to validate solutions).

4.5 F.5. Use computer software to make and verify conjectures about geometric objects.

4.5 F.6. Use computer-based laboratory technology for mathematical applications in the sciences (cf. science standards).

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