List Price:

School Discount

Discount Price:

Discount Price:

Discount Price:

Discount Price:


Series: Possession Vol. 1   

To purchase this item, you must first login or register for a new account.

Annotation: In a world where Thinkers control the population and Rules are not meant to be broken, fifteen-year-old Violet Schoenfeld must make a choice to control or be controlled after learning truths about her "dead" sister and "missing" father.
Catalog Number: #52175
Format: Perma-Bound Edition from Publisher's Hardcover
All Formats: Search
Copyright Date: 2011
Edition Date: 2011
Pages: 405 pages
Availability: Available
ISBN: Publisher: 1-442-42125-8 Perma-Bound: 0-605-50802-X
ISBN 13: Publisher: 978-1-442-42125-7 Perma-Bound: 978-0-605-50802-6
Dewey: Fic
LCCN: 2010034675
Dimensions: 21 cm.
Language: English
ALA Booklist
Vi and Zenn are matched, which is a good thing since they've been in love for years. But now Zenn has been taken for training with the Thinkers, and Vi's brushes with the law (breaking curfew, crossing the border, touching Zenn) have landed her in hot water. Those who run things in the Goodlands decide she is beyond rehabilitation and banish her to the Badlands, along with Jag, who is helping mastermind a rebellion. But Vi and Jag escape and try to make their way to safety in Seaside. This debut novel is an intriguing dystopia in the current ocean of similar stories. For most of the novel, Vi and Jag, on the run and learning to love each other, pushe the plot forward. More creative naming of places and characters would have added significantly to the originality of world builiding Johnson is attempting, and more ambiguity would have helped the plot twists, particularly the ending, which screams sequel. A good choice for fans of Pam Bachorz, and by Ally Condie.
Horn Book
Teen Violet narrates this dystopian tale of a world segregated into Goodgrounds and Badlands. Torn between her government-chosen match, Zenn, and her "Choker," Jag, Vi escapes imprisonment and rebels against those who would control her. Johnson's use of first-person narration will draw readers to Vi, but it also creates confusion in the story line.
Kirkus Reviews
This debut dystopia succeeds at suspense and tension but fails at moral complexity. Vi lives in the beige Goodlands, where good people wear required "oatmeal-colored shirts" and, by prohibition, never hug or touch. But Vi does touch and kiss her boyfriend Zenn, and she crosses forbidden borders and unplugs herself from mandatory brainwashing transmissions. She explains early on that "Goodies are walking paper dolls, devoid of personality—and brains" while authoritarian Thinkers "do the thinking so regular people won't have to." Unlike speculative fiction that successfully questions whether eliminating wars and providing adequate food for everyone might be worth losing cultural freedoms, this tale manages neither nuance nor ambiguity. Vi escapes from prison with hottie rebel Jag and travels to seek asylum, pursued by Thinkers of unknown loyalty, slowly realizing that she and Jag can control others. They lie to each other constantly, their supposedly deep love reading like simple sexual chemistry. Vi's voice is sarcastic—"we were in the park after dark (gasp!)"—with random bits of teen syrup (Jag has "blueberry eyes"). Revelations come hard and fast but don't feel meaningful, due to thin worldbuilding and sketchy details; in this society, how could Vi possibly understand a concept like "rights"? Moral subtlety loses out to breathless pacing; the ending is derivative of Scott Westerfeld's superior Uglies (2005). (Science fiction. 14 & up)
School Library Journal
Gr 7 Up&12; Fifteen-year-old Violet is all about rebelling. She's angry that her father deserted the family and that her older sister is dead. She lashes out at her ineffectual mother and sneaks out for a forbidden walk in the park with Zenn, the boy she's been told she will marry. All pretty tame stuff? Not if you live in a repressive society. That walk gets Vi arrested and banished from the world of Good People. In this dystopic future world, an oligarchy of Thinkers controls the lives of Good People, and even Vi knows that being Bad is, well, really bad. But she can't help herself. In jail, she develops a relationship with a luscious young man, outsider and agitator Jag. They escape and undertake a heroic journey to a place where they just might be able to be themselves and aid the cause of liberation. Damaged as she is by the repression of her childhood, Vi just can't seem to trust Jag and her nascent feelings of lust&12;or is it really love? Vi also discovers that she has a very special talent, the ability to make people do her will, just like the Thinkers. She discovers, too, that her sister is alive and working with her father, who is a leader among the overlords. Emotion pumps through every scene of this thriller. Given all the urgency and action, the novel's ending may surprise readers as the heroic adventure turns into a tragic love story. As in real life, not every rebel succeeds in breaking free, but before succumbing to conformity, Vi gives emancipation a really good try.&12; Carolyn Lehman, Humboldt State University, Arcata, CA
Reviewing Agencies: - Find Other Reviewed Titles
ALA Booklist (6/1/11)
Horn Book (8/1/11)
Kirkus Reviews
Publishers Weekly
School Library Journal
Voice of Youth Advocates
Word Count: 76,402
Reading Level: 4.2
Interest Level: 9-12
Accelerated Reader: reading level: 4.2 / points: 11.0 / quiz: 145282 / grade: Middle Grades+
Reading Counts!: reading level:4.3 / points:15.0 / quiz:Q53088
Lexile: HL580L


Good girls don’t walk with boys. Even if they’re good boys—and Zenn is the best. He strolled next to me, all military with his hands clasped behind his back, wearing the black uniform of a Forces recruit. The green stripes on his shirtsleeves flashed with silver tech lights, probably recording everything. Probably? Who am I kidding? Those damn stripes were definitely recording everything.

Walking through the park in the evening is not technically against the rules. Good people do it all the time. But walking through the park with a boy could get me in trouble.

When darkness fell, another rule would be broken.

The whir of a hovercopter echoed high above the trees. In this park, the saplings stood an inch or two taller than me. Some trees in the City of Water are ancient—at least a century old. But the forest is off-limits, and even I know better than to break that rule.

The filthy charcoal shade of the sky matched the impurities I’d filtered from the lake in class today. I imagined the color to be similar to the factory walls where my dad worked, but I had never been there and hadn’t seen him for years, so I couldn’t say for sure.

People don’t return from the Badlands.

“Vi, I’m glad you finally answered my e-comm,” Zenn said, his voice smooth, just like his skin and the perfectly fluid way he walked.

“You know my mom.” I didn’t have to elaborate. Not with Zenn. “I told her I was coming whether she said yes or not.” I tried to hide how desperate I’d been to see him, how happy his e-comm invitation had made me. He could’ve asked me to the moon and I would’ve gladly gone. And taken whatever punishment followed.

I’d left school during the afternoon break. The Special Forces compound is a two-hour walk south of the City of Water. I’d crossed the border and trekked for half a mile in the Fire Region just to see him. Crossing borders is also against the rules, but Zenn was worth every step.

I watched the hovercopters circle closer, comfortable in the silence with Zenn. Sometimes it said more than we did.

The sidewalks had stopped functioning thirty minutes ago, clearly curfew for this park. As one hovercopter dipped nearer, it took every ounce of courage I had to keep from reaching out, grabbing Zenn’s hand, and running.

Before, I might have done it. But there was something different about him. Something that made me think he wouldn’t run with me this time.

Another quick glance confirmed it. His eyes. They held no sparkle. No life. Maybe the Forces worked him too hard.

My sweet, wonderful Zenn. I hoped he was okay here. His eyes worried me.

“Well, now that you’re here, I’ve got something for you,” he said, smiling.

I angled my body toward him. Zenn’s e-comm had said he had a surprise for me—surely something he’d tinkered with until it was absolutely perfect. Like he was.

“The Forces have kept me busy,” Zenn continued, reaching into his pocket. He didn’t seem concerned about the circling hovercopters, but he wasn’t always living one breath away from getting arrested. “But we might not get to see each other again for a while. Your birthday is in a couple weeks, and you’re my—”

“You down there!” An electronic voice cut through Zenn’s throaty tone. I flinched and took a half step behind Zenn. A one-manned tech-craft, the hovercopter was invented especially for ruining lives. No one ever escapes from one. Not even me.

On the bottom rudder, a red rose winked through the twilight. My breath shuddered through my chest—I’d been caught by this hovercopter before. Maybe since Zenn was a Forces recruit and had invited me here, I wouldn’t get in trouble.

Yeah, right. Fairness isn’t something the Director cares about.

“Cards!” the mechanical voice shouted. Zenn pulled out his lime green activity card and held it straight up. An electric arm grew from the side of the police vehicle and flew down to scan the bar code on the back of Zenn’s card.

I slowly retrieved my own ID. No one in the Goodgrounds can so much as step onto the sidewalk without an electronic record of their activity.

My card was blue for the City of Water. I raised it halfway as the arm jangled at me, trying to get a better angle to scan the bar code. Then I’d be busted for being out of bounds—after dark.

Zenn watched me with a wary eye. “Vi. Don’t give them a real reason to lock you up.” He stepped close enough for his body heat to permeate my senses. Touching was against the rules, but he’d broken that one lots of times.

I smiled, even though he was right. Lock Up is not a fun place. The stench alone is enough to set rule-breakers straight. Still, I almost threw my activity card into the brambles where no one would ever find it.

Zenn’s face stopped me, his mouth drawn into a fine line. My bar code would be attached to his—we were in the park after dark (gasp!)—and if I got into serious trouble, he might not be able to advance in the Special Forces. And I couldn’t have that weighing on my conscience.

I rolled my eyes at Zenn, something he didn’t see because of my oversize straw hat—another rule, one I actually followed. The scanner beeped, and a horrible squeal erupted from the hovercopter.

“What have you done now?” Zenn’s voice carried a hint of laughter amidst the exasperation.

“Nothing,” I answered. “I’ve done nothing this time.” I’d been good for two months.

This time?” he asked.

“Violet Schoenfeld, stay where you are!” the mechanical voice boomed. “The Green demands a hearing.”

“Vi! The Green? Seriously, what have you done?”

“Can I have my present now?”

* * *

Everyone knows the Green is just a fancy name for the Thinkers. They’re the ones who broadcast the transmissions and categorize the people. The ones who do the thinking so regular people won’t have to.

Zenn would join Them when he finished training with the Special Forces. He’d wanted to be a Greenie for as long as I’d known him, but that didn’t stop our friendship. This arrest might—SF agents didn’t hang out with criminals.

Inside the hovercopter, large panels with multicolored buttons and complicated instruments covered the dashboard. Glass encased the entire bulb of the body, allowing the pilot to spot rule-breakers from any angle. A window in the floor beneath the single—and occupied—metal chair provided a good view of the ground below. Since I had nowhere to sit, I stood next to the tiny doorway.

I felt trapped in a bubble, with the charcoal sky pressing down around me. My throat tightened with each passing second.

After cuffing me, the pilot scowled. “This return trip will take twice as long. We usually send transports for arrests.”

I made a face at the back of his head. Like I didn’t know that. Almost as bad as Lock Up, transports are twice as uncomfortable as the cramped hovercopter. And the filth and stink? Nasty.

With my extra weight on board, the pilot maneuvered the craft awkwardly and zoomed back toward the towers on the south end of the Goodgrounds. “I have a break in twenty minutes. I don’t have time for this.”

Then let me out. I watched Zenn fade to a distant dot, hoping it wouldn’t be the last time I saw him.

The hovercopter slowed and the pilot turned to glare at me. “Don’t try your tricks on me, girlie.”

I had no idea what he meant. I gripped the handle above the doorway as he swung the hovercopter to the left. Toward the towers.

The Southern Rim is only accessible to Goodies with special clearance or important business. I’d never been there, not that I hadn’t tried. No one I knew had ever been—water folk didn’t make trouble.

True fear flowed in my veins as we approached. Maybe sneaking to see Zenn had been a bad idea. The thought felt strange, almost like it didn’t belong to me. It grew, pressing me down with guilt. You shouldn’t have risked your freedom to see Zenn.

The voice in my head definitely wasn’t my own. Damn Thinkers. I shook the brainwashing message away. Zenn had risked his freedom for me last summer.

Below me, fields wove together in little squares, some brown, some green, some gold. Crops grown in the Centrals provided food for those in the Southern Rim and the rest of the Goodgrounds.

The fields gave way to structures standing two or three stories high. Constructed like the other buildings in the Goodgrounds—gray or brown bricks, flashing tech lights, and red iris readers in every doorway.

Windows were blinded off from the outside world. We certainly don’t want any sunlight getting in. No, that would be bad. According to the Thinkers anyway. Sunlight damages skin, no matter what color. Our clothes cover us from wrist to chin, ankle to hip, and everywhere in between. Suits for the business class. Jeans and oatmeal-colored shirts for everyone else. Wide-brimmed hats must be worn at all times.

Goodies are walking paper dolls, devoid of personality—and brains.

Yeah, that doesn’t work for me. I don’t want to be a paper doll. That’s why I broke the rules and stopped plugging in to the transmissions.

The pilot swerved and twisted around the tall buildings. I’d never seen the city up close. My eyes couldn’t move fast enough from one shiny structure to the next.

The pilot steered toward the last and tallest building on the border of our land. The one with the symbol that can be seen anywhere in the Goodgrounds.

The olive branch is the symbol of good. It signals our allegiance to the Association of Directors. More like Association of Dictators, if you want my honest opinion. But no one does.

“So now you’ve seen the Southern Rim,” the pilot said. “Was it everything you expected?”

I didn’t know how to answer, so I kept my mouth shut—a first for me. That was the Southern Rim? No magic, no golden pathways, no perfect escape from my sucky life. The wall now towered in front of me, closing off any thought of freedom.

The hovercopter hung in midair as a door slid open in the wall. Darkness concealed whatever waited inside. And what would I find on the other side? Could I come back? Maybe I would never see Zenn again. My mouth felt too dry.

“We’re going in there?” I asked.

“After I process your file,” the pilot said. He made a note on a small screen. A long list popped up.

“I’ve cited you before,” he said, smiling slowly. I remembered the last time: I’d left the City of Water after dark, crossed through the crops growing in the Centrals, and tried to enter the Southern Rim. I’d dressed up real nice in a fancy white dress and old platform shoes—which were the reason I’d been caught. No one can run in shoes like that.

I endured six rounds of questioning until I admitted I’d stolen the shoes from the basement of a house in the Abandoned Area—another off-limits place—another violation of the rules. Wearing contraband (which I didn’t know about at the time) from an illegal area, trying to enter another forbidden district, and then there was all that nasty business about lying. Like it’s the worst thing on the planet or something.

You see, Goodies don’t lie. Ever. Honesty is sort of bred into us, but somehow mine got out-bred. Maybe when I stopped listening to the transmissions. Or maybe because I just don’t give a damn.

And I’m a good liar, but that’s all been properly documented in my file, which the pilot was now reading with interest. “Mm-hmm,” he said. “A liar, a thief, and now the Green wants you. It’s no small wonder, Vi.”

I absolutely hate it when strangers use my nickname like we’re old friends. I ignored him as he eased the hovercopter closer to the wall. A red beam scanned the rose on the bottom and a signal flashed. The pilot steered into a long tunnel with black walls, hardly a wall and more like a building. As we careened through it, panic spread through me—something I hadn’t felt since learning Zenn would be leaving me behind to join the Special Forces. I wished he’d given me my birthday present before the stupid pilot arrested me.

When we finally cleared the tunnel, I gasped at the view below me.

A second city loomed behind that wall—an entire city.

People swarmed in the streets. Silver instruments and shiny gadgets winked up at me from the vast expanse below. My stomach clenched painfully, and I forced myself to keep breathing so I wouldn’t faint.

The fierceness of the advanced tech burned in my brain. I can feel technology, I’ve always been able to. And this whole new part of the Goodgrounds produced some serious tech buzz. My head felt like it was in a particle accelerator set on high.

“So here we are,” the pilot said. “The Institute—the birthplace of tech.”

No wonder I felt like throwing up.

© 2011 Elana Johnson

Excerpted from Possession by Elana Johnson
All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.

Vi knows the Rule: Girls don’t walk with boys, and they never even think about kissing them. But no one makes Vi want to break the Rules more than Zenn…and since the Thinkers have chosen him as Vi’s future match, how much trouble can one kiss cause? The Thinkers may have brainwashed the rest of the population, but Vi is determined to think for herself.

But the Thinkers are unusually persuasive, and they’re set on convincing Vi to become one of them….starting by brainwashed Zenn. Vi can’t leave Zenn in the Thinkers’ hands, but she’s wary of joining the rebellion, especially since that means teaming up with Jag. Jag is egotistical, charismatic, and dangerous: everything Zenn’s not. Vi can’t quite trust Jag and can’t quite resist him, but she also can’t give up on Zenn.

This is a game of control or be controlled. And Vi has no choice but to play.

*Prices subject to change without notice and listed in US dollars.
Perma-Bound bindings are unconditionally guaranteed (excludes textbook rebinding).
Paperbacks are not guaranteed.
Please Note: All Digital Material Sales Final.