Monsters & Modules
Monsters & Modules

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Series: Secret Coders Vol. 6   

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Annotation: To save humanity, the Coders must travel to Flatland, a dangerous two-dimensional world ruled by polygons. If they can return home safely with a turtle of light, they might just stand a chance in their final showdown with Dr. One-Zero.
Catalog Number: #168958
Format: Perma-Bound Edition
All Formats: Search
Special Formats: Graphic Novel Graphic Novel
Publisher: Macmillan
Copyright Date: 2018
Edition Date: 2018
Illustrator: Holmes, Mike
Pages: 98 pages
Availability: Available
ISBN: Publisher: 1-626-72610-8 Perma-Bound: 0-7804-2743-2
ISBN 13: Publisher: 978-1-626-72610-9 Perma-Bound: 978-0-7804-2743-3
Dewey: Fic
LCCN: 2017957417
Dimensions: 22 cm.
Language: English
Horn Book
In Potions, Hopper, Eni, and Josh continue to battle evil Professor One-Zero--now wielding a mind-altering poison--with coding, which receptive readers can use to solve puzzles along with the characters. Series-ending Monsters has the trio visiting the polygon-ruled Flatland dimension as they and readers learn to create modules, or subprograms, for an epic showdown with One-Zero. As usual, stylish graphic-novel storytelling propels the clever plots and elucidates coding concepts.
Kirkus Reviews
The conclusion to the Secret Coders graphic novel series.Immediately following Potions and Parameters (2018), multiracial trio Hopper, Eni, and Josh code a portal to Professor Bee's two-dimensional home world, Flatland, to bring back a Turtle of Light so that they can stop the villainous Dr. One-Zero. In Flatland, Eni and Josh appear as polygons (based on their normal features, square and triangular respectively), and as a female, Hopper is reduced to a profile outline. After coding their way out of a tough spot, the three return to their home dimension, where they're soon to be split up—Hopper's mother wants to move them someplace safer, and Eni's mother is transferring him to a sports-focused school. That leaves them precious little time to decipher Dr. One-Zero's diabolical final scheme and find a way to counter it. Defeating him will take teamwork—Professor Bee teaches them to modularize, and each works on subprograms. The final fight is an entertaining one, with high stakes, plenty of action, ingenuity, and comedic moments. The denouement's final storyline is resolved through age-appropriate character relations. After the story, a "The Making of Secret Coders" segment reveals early sketches and describes how the author-illustrator team worked together, and there's information about Yang's "Reading without Walls" challenge.Though readers may be sad to say goodbye to the world and characters, it's been a glitch-free runtime, and they'll be satisfied at the final bits and bytes.(Graphic science fiction. 8-12)
Reviewing Agencies: - Find Other Reviewed Titles
Horn Book (4/1/19)
Kirkus Reviews
Word Count: 4,788
Reading Level: 3.2
Interest Level: 3-6
Accelerated Reader: reading level: 3.2 / points: 1.0 / quiz: 500455 / grade: Middle Grades
Lexile: GN410L

From graphic novel superstar (and former computer programming teacher) and New York Times bestselling author Gene Luen Yang, Secret Coders: Monsters & Modules is the sixth and final volume in a wildly entertaining series that combines logic puzzles and basic coding instruction with a page-turning mystery plot! The Coders always knew their programming skills would take them far, but they never guessed they would take them to another dimension! Or to be accurate, one dimension less--to save humanity, Hopper, Eni, and Josh must travel to Flatland, a dangerous two-dimensional world ruled by polygons. If they can return home safely with a turtle of light, they might just stand a chance in their final showdown with Dr. One-Zero!

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