Mightier Than the Sword
Mightier Than the Sword

Series: Mightier Than the Sword Vol. 1   

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Annotation: You wake up in the fictional land of Astorya, where stories from our world come to life. You're a real human being (we assume), and in this fictional world, that makes you a superhero. Armed with your trusty pencil you have the power to create: what you write, draw, or scribble in the book becomes part of the story.
Catalog Number: #167244
Format: Publisher's Hardcover
No other formats available
Publisher: Penguin
Copyright Date: 2018
Edition Date: 2018
Illustrator: Andrews, Ryan,
Pages: 316 pages
Availability: Available
ISBN: 1-524-78509-1
ISBN 13: 978-1-524-78509-3
Dewey: Fic
LCCN: 2018285748
Dimensions: 22 cm.
Language: English
ALA Booklist
You (yep, you're the protagonist) awaken in the world of Astorya with no recollection of how you got there. All you have is a pencil. With the aid of a French stoat with a magic coat named Manteau, you learn you may be Prince S.'s only hope of rescue from the evil Queen Rulette. Humans don't live in Astorya so whatever you create with your pencil comes to life! With the help of the other Couriers aracters in charge of keeping Original stories safe from erasure u must stop Rulette from destroying Astorya while finding a way home. Callander and Harrison have created an adventure that combines the best elements of choose-your-own-adventure books with a more cohesive narrative for readers to follow. Full of puns, humorous footnotes, and a chance to skip ahead to the "shortcut" ending (ill-advised), the book plays with what it means to be a "character" in a "book." Librarians should be aware that the authors encourage readers to write in the book (in pencil!), which may influence purchasing decisions.
Horn Book
This unique, interactive second-person narrative casts the reader as a character trying to escape from a fantastical world populated by, among others, an evil queen and her robot minions, an enormous dung beetle, and a French-speaking stoat. The wordplay-heavy adventures follow one another rapid-fire without much character development. Still, humorous characters and clever activities such as word scrambles and drawing prompts should keep readers engaged and entertained.
Reviewing Agencies: - Find Other Reviewed Titles
ALA Booklist (4/1/18)
Bulletin of the Center for Children's Books
Horn Book (4/1/19)
Kirkus Reviews
Word Count: 45,281
Reading Level: 4.7
Interest Level: 4-7
Accelerated Reader: reading level: 4.7 / points: 7.0 / quiz: 503706 / grade: Middle Grades
A Note to the Reader
This book is unlike any other book you've ever read before. What's written on these pages is happening right now. To you.
That's right, you.
This book is about you and what you're doing right now--but not what you think you're doing and not where you think you're doing it. It's about another you in another world.
Confused? That's natural. We don't fully understand it, either. Scientists are still trying to get to the bottom of how one thing can be in two places at once. If you're curious about how such things work, we encourage you to read up on quantum physics and then explain it to us.
But not now! You're already too deep into this book. One hundred twenty words deep, to be exact! And now even more! But don't waste your time counting words to find out if we can count or not--your life hangs in the balance!
Sorry, did we forget to mention that? Well, it's true. The other world you are in right now is a bizarre and dangerous place. Nothing is as it seems. Survival is not guaranteed. It will take every ounce of your courage, wit, and luck to get back home in one piece.
Scared? Tempted to put this book down and never touch it again? We don't blame you. It's scary to be fighting for your life in a strange world filled with terrifying creatures and unbearable puns. But to that we say: Too bad. Deal with it. Someone has to do it, and that someone is you.
And this isn't just a ploy to make you keep reading. Although that is a good idea. We wish we had thought of that. We can't think of everything. What did you expect? Omniscient narrators? Hardly! We don't know everything about everyone, but we do know what's happening to you. And right now you need your help.
So go grab your pencil and keep it handy. You will need it. It just so happens that in this other world, a pencil is all you have to draw the line between life and death. We suggest you don't use a pen for three reasons:
1) You have a pencil in this other world, so show some solidarity with yourself. If you don't, who else will?
2) You may want to write incredibly gross, rude, or otherwise socially unacceptable things. We encourage you to do so, if you're into that sort of thing, but you may want to erase the evidence, so no one knows what a sick mind you have.
3) You may want to write down your most ingenious ideas. It's a good idea to be able to erase them in case the prying eyes of lesser minds want to borrow your brilliance without paying you for it.
Regardless, we're out of time. The clock is ticking, and you're about to wake up!

Excerpted from Mightier Than the Sword by Drew Callander, Alana Harrison
All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.

"Hilarious, fun, and wonderfully insane! It's more than just a book--it's a book you can play!"--Kristen Schaal

Wildly funny and inventive, this interactive book pulls you, the reader, into the action. Yes, YOU!

You wake up in the fictional land of Astorya, where stories from our world come to life. You're a real human being (we assume), and in this fictional world, that makes you a superhero. Armed with your trusty pencil you have the power to create: what you write, draw, or scribble in the book becomes part of the story!

Only you can rescue Prince S. from the evil Queen Rulette. Aided by the Couriers--a French stoat with dangerous dance moves, a giant dung beetle, a fire ninja, a Pegasus-centaur-cowgirl and a super-intelligent femalien chameleon--you must write, draw, and puzzle your way through a hilarious adventure that is unique to every reader! And most importantly, you must prove that the pencil is mightier than the sword.

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