Cutting Edge Entertainment Technology
Cutting Edge Entertainment Technology
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Annotation: Examines major upcoming innovations that will transform the entertainment experience from one of observation to one of full immersion of the senses, resulting in the next generation of theme parks, ultra high definition movies, virtual reality toys and video games, and augmented reality displays.
Catalog Number: #120773
Format: Library Binding
No other formats available
Common Core/STEAM: STEAM STEAM
Copyright Date: 2017
Edition Date: 2017
Pages: 80 pages
Availability: Available
ISBN: 1-682-82040-8
ISBN 13: 978-1-682-82040-7
Dewey: 790
LCCN: 2016004752
Dimensions: 25 cm.
Language: English
Bibliography Index/Note: Includes bibliographical references (pages 74-75) and index.
Reading Level: 7.0
Interest Level: 7-12

The bold new technologies that are reshaping entertainment, medicine, transportation, the military, and other avenues of modern life are examined in the Cutting Edge Technology series. Every book in the series describes the fascinating technologies that are being developed as well as the corresponding changes that are, in some cases, already taking place. Visual chronologies, sidebars highlighting intriguing ideas and events, vocabulary terms, and fully documented quotes add depth to the text. Book jacket.


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