Virtual Reality
Virtual Reality
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Annotation: Introduces readers to virtual reality, including information about what it is, how it goes beyond just gaming, how is being applied to solving real-world problems by creating virtual environments for users, and the future of virtual reality.
Genre: Technology
Catalog Number: #113582
Format: Library Binding
All Formats: Search
Common Core/STEAM: STEAM STEAM Common Core Common Core
Copyright Date: 2016
Edition Date: 2016
Pages: 48 pages
Availability: Available
ISBN: 1-499-43783-8
ISBN 13: 978-1-499-43783-6
Dewey: 006.8
LCCN: 2015021638
Dimensions: 25 cm.
Language: English
Bibliography Index/Note: Includes bibliographical references (pages 43-45) and index.
Reading Level: 6.0
Interest Level: 5-9
Guided Reading Level: X

This book introduces readers to the captivating world of virtual reality (VR), which is being hailed as the next frontier in technological user experience. Major tech companies such as Facebook and Microsoft are investing millions, if not billions, in VR. Perfect for students interested in the STEM disciplines, this book teaches them what virtual reality is, how it goes beyond just gaming and is being applied to solving real-world problems by creating virtual environments for users. Finally, readers learn about the bright future of virtual reality.


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