Animation: From Concept to Consumer
Animation: From Concept to Consumer

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Annotation: Discusses how animation has developed, giving a behind-the-scenes look at the different jobs associated with animated movies and television shows, and how such features go from ideas to the big screen.
Genre: Visual arts
Catalog Number: #90646
Format: Perma-Bound Edition
All Formats: Search
Common Core/STEAM: STEAM STEAM Common Core Common Core
Publisher: Children's Press
Copyright Date: 2015
Edition Date: 2015
Pages: 64 pages
Availability: Available
ISBN: Publisher: 0-531-21072-3 Perma-Bound: 0-605-84566-2
ISBN 13: Publisher: 978-0-531-21072-7 Perma-Bound: 978-0-605-84566-4
Dewey: 741.5
LCCN: 2014003566
Dimensions: 23 cm.
Language: English
Reviews:
School Library Journal
GREGORY, Josh . Race Cars: Science Technology Engineering . ISBN 9780531206140 ; ISBN 9780531210734 . MARA, Wil . Space Exploration: Science Technology Engineering . ISBN 9780531206157 ; ISBN 9780531210741 . OTFINOSKI, Steve . Television: From Concept to Consumer . ISBN 9780531206126 ; ISBN 9780531210710 ea vol: 64p. (Calling All Innovators: A Career for You). further reading. glossary. index. photos. Children's Pr. 2014. lib. ed. $30. pap. $8.95. Gr 58 The history, present, and future of innovation in four STEAM (science, technology, engineering, arts, and math) careers are explored in this engaging series. With clean design and attractive graphics, each book is a blend of fascinating and practical information arranged in organized, concise sections. For those who may not have realized how much math and science are involved in NASCAR, Race Cars demonstrates the importance of these subjects to the sport while maintaining a sense of excitement. Each title also features an interview with a professional explaining how they got started and giving advice to young people. An appropriate series for middle schoolers searching for concrete career possibilities.
Reviewing Agencies: - Find Other Reviewed Titles
School Library Journal (Sat Nov 01 00:00:00 CDT 2014)
Bibliography Index/Note: Includes bibliographical references (page 61) and index.
Word Count: 8,866
Reading Level: 7.6
Interest Level: 4-7
Accelerated Reader: reading level: 7.6 / points: 2.0 / quiz: 169175 / grade: Middle Grades
Reading Counts!: reading level:11.6 / points:5.0 / quiz:Q64594
Lexile: 1170L

Some of today's most fascinating careers revolve around the fields of science, technology, engineering, and math (STEM). With this exciting new series, readers can get a close look at how people in these careers are helping to build our future. They will also discover how workers have used STEM skills to solve problems and innovate throughout history. From early successes such as Steamboat Willie and the Merrie Melodies series to modern masterpieces such as WALL-E and Spirited Away , the world of animated film and television has come a long way since its beginning. Readers will trace the history of animation from its earliest roots to its most recent successes and beyond. They will also learn about the different types of artists, engineers, and filmmakers who have made this incredible blend of art and technology possible throughout the decades. Features Diagrams, graphs, and charts help to clarify complex subjects Unique visual designs draw readers in and encourage them to invest Interviews with real-life workers give readers an up-close look at their jobs Helpful statistics assist readers in planning their future careers


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