Homerooms and Hall Passes
Homerooms and Hall Passes

Series: Homerooms and Hall Passes Vol. 1   

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Annotation: Five characters from a mystical realm that like to engage in a role-playing game in which they portray average American eighth graders are magically transported into the game and must contend with the horrors of middle school.
Catalog Number: #190753
Format: Publisher's Hardcover
All Formats: Search
Publisher: HarperCollins
Copyright Date: 2019
Edition Date: 2019
Pages: 337 pages
Availability: Available
ISBN: 0-06-287214-1
ISBN 13: 978-0-06-287214-2
Dewey: Fic
LCCN: 2019286919
Dimensions: 22 cm.
Language: English
Kirkus Reviews
Five heroes face their most trying quest yet: surviving middle school.In the real world of Bríandalör, Albiorix and his band of fellow adventurers thwart evil forces, but, once a week, on Thursday nights, they meet at the local tavern for a game of Homerooms & Hall Passes, their fantasy role-playing escape. With dice and their imaginations, they transform into students who worry about class elections, algebra tests, spirit week, and the dreaded five-paragraph essay instead of magic, traps, and treasure. However, even with all his dedication to the game, Albiorix never could have predicted he and his friends would end up transported by a curse into the world of J.A. Dewar Middle School. Now they must struggle through the final two months of the semester in the lives of their characters or risk disappearing forever. Apart from remarks about pointy ears, shiny hair, and muscles, O'Donnell doesn't give the characters much physical description, but the cover illustration and naming conventions suggest that both the Bríandalörians and middle schoolers are fairly diverse. Every chapter opens with an excerpt from the Homerooms & Hall Passes rule book, capturing the spirit of their tabletop role-playing game and foreshadowing upcoming encounters. Each adventurer learns a different lesson and grows through their humorous attempts at embodying their game personas. The villain is satisfyingly over-the-top, and his defeat befits the book's silly sense of humor.A rollicking, affectionate parody of fantasy role-playing. (Fantasy. 8-12)
School Library Journal
Gr 36 -Five young adventurersan apprentice wizard, a barbarian, a thief, a paladin, and an elf from Bríandalörspend one day a week away from their usual quests, playing a very unadventurous role-playing game in which they are suburban middle school students. When Devis, the thief, steals a cursed treasure, the five adventurers find themselves transported to the actual middle school of their game and take on their rolesa nerd, an overachiever, a loner, a weirdo, and an exchange student. The only way to break the curse and return home is to do the near impossible: survive and thrive in middle school. Each chapter starts with excerpts from the game books including teacher characteristics, student characteristics, and more information from a sociological perspective. There is a lot of middle grade humor, poking fun at the horrors of middle school and honing in on the fact that everyone feels like an outsider or imposter. Though the cover implies a diverse group, there's a lack of diverse cultural representation in the text. There is a map located at the front of the book. VERDICT A lighthearted and funny read for larger libraries.-Kristyn Dorfman, The Nightingale-Bamford School, New York City
Starred Review ALA Booklist
*Starred Review* Pulling a terrific switcheroo on the "trapped in a video game" premise, O'Donnell sends five young adventurers of the magical land of Bríandalör (a paladin, a thief, a barbarian berserker, a depressive "gloom elf" assassin, and apprentice wizard Albiorix) into the challenging fantasy realm of the titular RPG they had been playing as a change of pace from the usual quests: to wit, J. A. Dewar Middle School. Fortunately, they arrive on Dress Like a Pirate Day; unfortunately, by the terms of both the game and the curse that has struck them, there will be no return if anyone "blows it" by flunking any class. If the maddening puzzles of Algebra I or the deadly peril of getting on queen bee Nicole Davenport's wrong side weren't hazards enough, the heroes discover that they've brought along Zazirak, an evil sorcerer who has taken over the body of the vice principal and intends to set the demon Azathor the Devourer upon our defenseless world. Played out with impeccable, hilarious logic, the plot leads up an adventuresome learning curve to a brisk battle in a local mall with animated mannequins, a really high-stakes duel involving the evocatively named phone game Oink Pop, and a final realization that Bríandalör's dangers, lore, glittering treasures, and opportunities for daring exploits seem a bit pale next to those of . . . exotic suburbia. Who's to tell them nay?
Word Count: 63,338
Reading Level: 5.5
Interest Level: 4-7
Accelerated Reader: reading level: 5.5 / points: 10.0 / quiz: 506952 / grade: Middle Grades

"You can't help falling in love with this hilarious upside-down take on Dungeons & Dragons. I read; I cheered; I laughed out loud."--Gordon Korman In the mystical realm of Bríandalör, every day the brave and the bold delve into hidden temples or forgotten dungeons, battling vile monsters and evil wizards to loot their treasure hoards for sweet, sweet magic items. But in their free time, our heroes--Thromdurr the mighty barbarian, Devis the shifty thief, Vela the noble paladin, Sorrowshade the Gloom Elf assassin, and Albiorix the (good!) wizard--need to relax and unwind. That's why they meet up once a week to play Homerooms & Hall Passes: a role-playing game where they assume the characters of average American eighth graders. But when the five young adventurers are magically transported into their H&H game by an ancient curse, they must band together to survive their toughest challenge yet: middle school. Who knew that battling ogres would be easier than passing algebra or navigating the cafeteria social scene? They must use what they've learned from playing Homerooms & Hall Passes to figure out how to save their game world (which might actually be real...). Dungeons & Dragons meets Jumanji in this new, laugh-out-loud adventure series from the author of the beloved Hamstersaurus Rex series.

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