Click'd
Click'd

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Series: Click'd   

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Annotation: After spending the summer at coding camp, Allie Navarro is excited to share the app she built with her friends, until it starts to cause problems between them.
Catalog Number: #166781
Format: Perma-Bound Edition from Publisher's Hardcover
All Formats: Search
Publisher: Hyperion
Copyright Date: 2017
Edition Date: 2017
Pages: 288 pages
Availability: Available
ISBN: Publisher: 1-484-78497-9 Perma-Bound: 0-7804-1978-2
ISBN 13: Publisher: 978-1-484-78497-6 Perma-Bound: 978-0-7804-1978-0
Dewey: Fic
LCCN: 2017017706
Dimensions: 21 cm.
Language: English
Reviews:
Kirkus Reviews
At a Girls Who Code-type camp, seventh-grader Allie Navarro develops a new social-connections game she calls "Click'd."After she releases the mostly untested game at school in the fall, it's an instant hit. Students all over campus are playing. Then Allie discovers that the game can accidentally release confidential information to other players. Entered in a teen coding competition at week's end, she's desperate to fix the bug, losing sight of the fact that the game has other unintended consequences as well. Classmate Nathan is also planning to compete. Less outgoing than Allie, he's made coding the focus of his life. He could use a friend, but Allie has always regarded him as competition, not a soul mate. Even after he helps her with her programming issues, she remains suspicious of him. She has to (believably) stumble and fall before she finally begins to gain some needed wisdom and maturity. Though Latinx heritage is hinted at in her name, it doesn't emerge beyond that. One of her coding friends is black; Nathan is white. Often the computer nerds in children's literature are male; depicting a competent female (who is also not a social pariah) is a welcome twist, joining a little boomlet of similar books. Genial Allie's disappointments are fully credible. Entertaining and engaging, this effort may especially appeal to computer-savvy young teens. (Fiction. 10-14)
School Library Journal
Gr 46Allie Navarro has just returned from Code Girls summer camp where her app, Click'd, proved wildly successful. The platform pairs people who share common interests: it's perfect for those who are shy or otherwise uncertain about meeting new friends. Now all Allie has to do is present her app at the Games for Good competition where it could be picked up by a software development company. Eager to share her invention with her friends, Allie prematurely releases it at school where it takes off like a rocket. It begins to spread so quickly, even Allie is amazed. But soon she discovers a glitch in the program that could lead to the sharing of too much information. To fix the glitch, she enlists the help of her chief competition in the Games for Good program. But is he sincere about helping her or will he intentionally sabotage her app in order to win himself? Packed full of middle school dramabest friends, arch enemies, cliques, crushes, and sportsthis novel will surely please its intended audience. Fast-paced and tech savvy, Allie's adventures may inspire readers to explore coding. Readers will find a well-written story that supports the premise of remaining true to friends and building strong relationships. VERDICT A well-balanced, motivating story that would complement a discussion about coding or serve as an introduction to coding as a possible career choice.Carol Connor, Cincinnati Public Schools
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Kirkus Reviews
School Library Journal (Sun Oct 01 00:00:00 CDT 2017)
Word Count: 52,001
Reading Level: 4.8
Interest Level: 3-6
Accelerated Reader: reading level: 4.8 / points: 8.0 / quiz: 192284 / grade: Middle Grades
Reading Counts!: reading level:4.3 / points:12.0 / quiz:Q73766

Allie Navarro can't wait to show her best friends the app she built at CodeGirls summer camp. Click'd pairs users based on common interests and sends them on a fun (and occasionally rule-breaking) scavenger hunt to find each other. And it's a hit. By the second day of school, everyone is talking about Click'd.

Watching her app go viral is amazing. Leaderboards are filling up! Everyone's making new friends. And with all the data Allie is collecting, she has an even better shot at beating her archenemy, Nathan, at the upcoming youth coding competition. But when Allie discovers a glitch that threatens to expose everyone's secrets, she has to figure out how to make things right, even if that means sharing the computer lab with Nathan. Can Allie fix her app, stop it from doing any more damage, and win back the friends it hurt-all before she steps on stage to present Click'd to the judges?

New York Times best-selling author Tamara Ireland Stone combines friendship, coding, and lots of popcorn in her fun and empowering middle-grade debut.


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